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SDF Raymarching — Live w/ Shader School

host · mira
● LIVE · 214
SEGMENT2/4 · sphere tracing
LATENCY1.2s
Q&A OPENS IN04:00
POLL · 00:42
100 votes
which converges faster near thin features?
vote to see the room
sphere tracing
61%
fixed-step march
14%
adaptive step
25%
CHAT // #sdf-live
214 here
  1. kai so the step size IS the distance field value?
  2. mira exactly — you can never overshoot a surface
  3. ash what about thin features though
  4. lee ^ this. my ribbons vanish
  5. mira good q — poll is up, vote then we'll test it
  6. · poll opened · 182 votes
  7. nova sphere tracing overshoots nothing but stalls near thin stuff, no?
  8. kai stalls = many tiny steps → slow, not wrong
  9. · q&a opens in 04:00
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● LIVE00:47:12
seg 2 · sphere tracing
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