≡≡
Parity
The hand-built Glasselated spec beside its twin built from real @proyecto-viviana/ui components — one pair per row, so every divergence is the component's, not the container's.
01 // BUTTONS
01 // BUTTONS — VIVIANA UI
02 // INPUTS & PROMPTS
day[week]month
02 // INPUTS & PROMPTS — VIVIANA UI
/
⌘K
$
↵
03 // CHIPS & BADGES
● LIVENEWDUE0x3F DEGRADED
12-day streak
12-day streak03 // CHIPS & BADGES — VIVIANA UI
#shaders
#pathtracing
#colorspaces
#raymarching
04 // NAVIGATION
HomeExplorePlayLiveMe
04 // NAVIGATION — VIVIANA UI
4
Home
Explore
Play
Live
Me
05 // STATUS & PROGRESS
3/5FOCUS
Level 122,840 / 3,200 XP
05 // STATUS & PROGRESS — VIVIANA UI
3/5FOCUS
Level 12
2,840 / 3,200 XP06 // CARDS
06 // CARDS — VIVIANA UI
SHADERS
SDF RaymarchingMarch a ray through signed distance fields.
~/review/queue
DUESpaced Review4 cards due, oldest from Radiometry Basics. About 6 minutes.
~/journeys/colorspaces
NEWColor SpacesNew design journey — 8 lessons on gamuts, gamma and OKLCH.
07 // TERMINAL WELLS
07 // TERMINAL WELLS — VIVIANA UI
18:42:07 sampler.init — 6000 target samples
18:43:51 checkpoint 0x3D passed ✓
18:44:12 variance 0.0087 → 0.0031
18:45:30 warn: firefly detected @ px(812,204)
18:47:02 err: memory cell 0x3F degraded
18:47:05 quiz: why do shorter paths dominate?
focus
3/5streak
12 days · holdxp
2,840 · lvl 12memory
cell 0x3F degraded08 // LIST ROWS (reference / live)
08 // LIST ROWS (reference / live) — VIVIANA UI
Radiometry Basics
READ
Reference · 8 min readMonte Carlo Path Tracing
RUNNING
Journey · phase 3/5SDF Raymarching — Live w/ Shader School
● LIVE
Today 18:00 · 214 waitingFirefly Clamping Deep Dive
NEW
Reference · 12 min read09 // TYPE ROLES — the closed set
displayThink in circlesPixel · hero & page titles
titleMonte Carlo Path TracingPixel · section/panel titles
headlineSpaced ReviewPixel · card & list titles
labelResume · Home · #shadersPixel · buttons/nav/chips — 13px floor
bodyMarch a ray through signed distance fields toward the nearest surface.Geist · prose
metaToday 18:00 · 214 waitingGeist · secondary
microLIVE · DUE · 0x3FMono · below the pixel floor
terminal> submit checkpoint --answerMono · wells & prompts only
09 // TYPE ROLES — the closed set — VIVIANA UI
displayPixel · hero & page titles
Think in circles
titlePixel · section/panel titles
Monte Carlo Path Tracing
headlinePixel · card & list titles
Spaced Review
label
Pixel · buttons/nav/chips — 13px floor
bodyGeist · prose
March a ray through signed distance fields toward the nearest surface.
meta
Today 18:00 · 214 waiting
Geist · secondarymicro
LIVE · DUE · 0x3F
Mono · below the pixel floorterminal
> submit checkpoint --answer
Mono · wells & prompts only