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15

Scene & HUD

The atmosphere layer: graded scenes, corner brackets, scanlines, sweeps.

SceneBackdrop — the graded, pixelated plate under a hero, with the dithered veil over it

Now rendering

The scene is scenery: it is aria-hidden and takes no pointer events, so the copy above it keeps every bit of its own semantics.
SceneBackdrop · generated layers — skyline and perspective grid with no image at all
skyline + grid + sweep · no src
HudFrame · brackets — S (14px arms), M (22px), L (26px)
brackets="S"
brackets="M" · scanlines
brackets="L" · channel="live" · sweep